![dragon ball z ultimate tenkaichi xbox dragon ball z ultimate tenkaichi xbox](https://3.bp.blogspot.com/-T7zfOW64qK8/Vo9bNmTyLkI/AAAAAAAACNU/5GsdDWcFeYc/s1600/dragon-ball-z-ultimate-tenkaichi-xbox-360-1319815604-224.jpg)
I might not mind these life refills if the actual combat was more interesting.Īnd just when you think things can't get any worse - the bosses show up. There are a couple matches where this happens four or five times, rendering everything that happened earlier in the contest unnecessary. Too often the game artificially lengthens the fight by refilling both characters health, forcing you to do everything you did (mostly hit the "X" button) over again. Even more frustrating is when each chat break is an excuse to refill your opponent's life meter. This may be true to the cartoon, but it completely breaks the pacing of the battle. So much of your time is spent listening to two annoying characters yell at each other. I also started to get annoyed by how tightly scripted each fight was. For as exciting as it looks, this is often a very boring experience. The fireballs all look the same and the hand-to-hand combat is unsatisfying. There are some explosive events that happen in the middle of the rounds (including massive fireballs that blow the world wide open), but all that got boring after seeing it several times in a row. Even when I was fighting new characters, all of the action ended up playing out the same. Speaking of the excitement on screen, I found myself growing bored with the same special moves, same levels and same action. For as exciting as the action looks on screen, it requires almost no input from the player. Even when I was in the kitchen, checking email and generally keeping my eyes off the TV, I still had no problem beating the endless parade of familiar faces. I ended up having more fun seeing what I could do at the same time as playing this Dragon Ball Z game. It's not a stretch to say that there were battles where all I did was hit the "X" button. Having spent much of my life learning to count animations, perform incredibly complicated combos and memorize special moves, I was horrified by how simple the combat in Ultimate Tenkaichi is. Like everything else in this game, the combo breaker is more about luck than actual skill.
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If you guess the same move as the attacker you'll break his combo and have a chance to start your own assault. Even the combo breaker is extremely simple, making each player choose between two types of attacks. From time to time you'll punch your opponent across the screen, but that's okay because the game automatically shoots you to his location to keep the combo alive. It's common to rack up a 30 - 40 hit combo by only a few button presses, none of which require special timing or button combinations. I never once had to worry about any of the other buttons I just kept hammering that one button until my opponent had enough. Just as long as you keep mashing the "X" button you will keep getting hits. Even though the training mode talks about a smash attack (the "Y" button), you really only need to worry about the rush attack (the "X" button). What makes this even more frustrating is the simplified gameplay. In this game the two fighters are never more than a few inches from each other. You no longer have to worry about flying around the level, hiding behind the environments and all of the things you've come to expect from a Dragon Ball Z. When it comes down to it you have very little control over where you go and what you do in a fight. Oh sure, the camera likes to swoop all around these two combatants, but that's just for show. Unfortunately, Ultimate Tenkaichi throws all of this out the window.ĭespite its beautifully rendered polygonal graphics, this newest Dragon Ball Z game is basically a 2D fighter. The developers would make up for this shortcoming by giving people exciting stages and tons of characters to choose from.
#Dragon ball z ultimate tenkaichi xbox series
You didn't have to worry about learning character specific moves or any of the nonsense found in other fighting games, because in this series everybody controlled exactly the same. The fun of the game is flying around huge environments and wielding almost superhuman special moves. Even hardcore fans of the series will agree that Dragon Ball Z has never been known for its complex fighting mechanics.